Since we're always flying away from the central star, unless you're doing the rare station-to-station trips within the same system, you don't get those flybys that often. I guess what I'm saying is that SC gives the most visual aesthetic when you're flying past something at a good speed. Some of my best supercruise moments were when I flew past a star at several times c, and getting a good feel for how fast I'm really going. You kind of lose an element of speed and scale, always flying away from the central star. That is, when flying away from a star, unless there are multiple nearby stars in the system, you'll be flying out into the black, with nothing but the overlay orbit rings to look at until you finally get close enough to see the planet the station is orbiting. I mean, I love watching the stars zoom up into view, but I think always jumping in next to a star, and always flying away from the star to reach your destination stations, takes away from some of the better supercruise aesthetic. I do wish there was an option to drop into the system a little further out. The graphics are superb, detailed and the visuals when falling out of hyperspace next to a new star never get boring. Have you seen their cat? No sorry you're rather more concerned about the coronal mass ejections stripping all the paint off your garage door, but not to worry it's a feature not a flaw, and at least it keeps doorstep salesmen at bay. after a while you wouldn't even bother writing complaints to the council anymore. If you had to pass by one to get out of your front yard every day it'd quickly lose any thrill. a ginormous radioactive all-consuming bottomless pit of a nuclear furnace. Eccentric Hyperspace Trajectories are an Encoded Material introduced in v2.1. Hyperspace trajectories follow predictable paths through higher dimensional space, although there are sometimes strange results in the data not accounted for in current theory. One of the hyperdicting thargoids will perform an EMP attack, which will shut down your ship if you are not protected (see: Modules). Captured from high energy wakes with a wake scanner. Such a pilot would want to be well-prepared, completely focused, and driven - if not slightly desperate. When a Hyperdiction occurs you will be ripped out of Hyperspace and left floating somewhere in-between the star systems you were jumping from (you will actually still be in the origin system). One should approach a star with nerves of steel, and no small trepidation. Chucking the players into every star by default just robs us of all that novelty. Obviously hyperdrive (or, surely, what used to be called the 'astrogation console?) locks onto a target star i just much preferred the play of previous games that didn't spit you out of hyperspace on an imminent collision course with it.Ĭhoosing to fly into close proximity with a star used to be one of the awe-inspiring game elements. Not to mention the appalling judder and framedrops it seems to incur. Sucks all the fun out of hyperspacing, and turns it into an unnecessarily jarring frustration. Not that i've yet been persuaded into playing again yet - but this is one of the reasons why. If the devs insist on dumping us out of hyperspace perilously close to a major body, can't we even select it in advance (like our intended destination planet for example)? Choosing which bodies to fly to - whether star or planet - was a key part of the whole game previously. There's just no plausible reason why the system shouldn't drop you out of hyperspace at a sensible distance. I mean, what about when jumping to a ternary system - how does the drive choose which star to crash you into? please, don't tell me it's an attempt at a 'feature'!? Just pull up a bit, or drop out of super cruise as soon as you arrive, or set your throttle to 0 while in hyperspace. It's also incredibly easy to avoid a collision. None of the previous games had this bug, yet E4 is supposed to surpass these, no? What's the matter, has technology somehow regressed in the gameworld's future? It seems a dumb shortcoming. The reason you drop out facing the star is because it's dramatic and looks fantastic. Your CMDR flies spaceships and participates in exploring a 1:1 scale Milky Way, trade between star systems, bounty-hunting wanted ships, discover alien lifeforms. Don't Panic, mods will review it ASAP.Why does hyperspace exit so close to, and on a collision course with, a star? The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub Elite Dangerous is a space simulator game by Frontier Developments based in the year 3308. 3 Rift: A Voltron x Elite:Dangerous Crossover by Perfknight When Commander Marcuss botched hyperspace jump leaves him with a crippled ship, his only option. Post/comment not appearing? It may have entered our AutoModerator's event horizon. Read the Subreddit's Rules and Removals Info Page before posting SAGi Magazine Gallery Of ED Artwork By Creative CMDRs Fly Safe, Commander Help.
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